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Madcap experiment platinum emperion
Madcap experiment platinum emperion





Keeping Soul Conduit in is a huge gamble, and I think I like it. This is pretty interesting, because sometimes we might be put in a situation where we’re at a low life total and can immediately swap with someone else. The only way we don’t lose here is if Madcap Experiment causes us to flip fewer cards than our life total can handle. Lich’s Tomb replaces damage with sacrificing permanents, so we’ll live if we flip Lich’s Tomb provided the damage from Madcap Experiment is less than the number of permanents we have in play.įlipping Soul Conduit is an unmitigated disaster. Platinum Angel and Platinum Emperion are great! Madcap Experiment puts them directly into play, and we don’t lose to the damage no matter where they were in the library before we cast Madcap. What can we flip off of Madcap Experiment? To properly assess this, we need to consider what will happen if we flip each of the potential payoff cards. Possibly the most important package in our list of sorceries is the Madcap package. If we do, this allows us to toss it back in the graveyard to be replenished or shuffled back into the library. Ideally, we’re going to be exiling a pretty good chunk of our deck, and we want to make sure we don’t exile something really important. Pull from Eternity is a pretty important piece. The fact that I wanted my key pillowfort pieces to be persisting effects meant that I skewed this list towards enchantments rather than instants. I also liked the idea of including Illusionist’s Gambit – a nice little piece of Commander 2013 technology – because it has the added benefit of redirecting combat damage to our opponents if someone decides to alpha strike.

madcap experiment platinum emperion

I didn’t want to go too deep on this type of effect because it’s only good once we’ve already cast Form of the Dragon. InstantsĪside from general utility in this package of instants (removal, card selection, and tutors) there was really only one thing that came up during my Gatherer searches – Angel’s Grace.

madcap experiment platinum emperion

Overall, having no mana rocks means we’re able to rein in some pretty significant power we have in the command zone. This means our land count is going to have to be slightly higher than usual. This means we’re not able to run topdeck manipulation like Sensei’s Divining Top or Scroll Rack. I deliberately kept the artifact count low because I wanted to include the Madcap Experiment / Platinum Emperion combo, and each artifact we include increases the chances that we’ll just straight up die to Madcap damage. This has the potential to straight up kill people. If we’re going to be at 5 life every turn, it might be kind of fun to bring everyone else to 5 as well – especially since we’re able to do exactly 5 damage on upkeep. Soul Conduit didn’t come up in any of my searches, but it popped into my head while I was thinking about Tree of Perdition in my brainstorming session for the first half of this series. The effect is pretty expensive, but it has some cute interaction with Platinum Emperion. Lich’s Tomb is a neat piece of tech I found while I was researching cards like Phyrexian Unlife and Worship.







Madcap experiment platinum emperion